Fully rigged nude and clothed model ready for animation with multiple morph targets and full Biped system with custom controls for Expressions and Phonemes. The model includes the control mesh with full Modifiers History.
Different high resolution maps for both body and face including diffuse, bump, reflection, normal and subdermal, perfect for extreme close-up shots. The model has edge-loops based topology with rational polygon count.
Hair and body fur has been created using 3dsMax standard Hair & Fur
Clothes use 3dsMax standard Cloth system.