Highly detailed female character.
Nude and clothed model with multiple morph targets. The model includes the control mesh with no subdivisions ready to subdivide. Different high resolution maps for both body and face including diffuse, bump, reflection, normal and subdermal perfect for extreme close-up shots. The model has perfect edge-loops based topology with rational polygons count. The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.
3DS Max 2010
Cinema 4D R11