Fully rigged and animated sabretooth.
Subdivision ready. 6052 polys. 3000x3000 texture maps: diffuse, specular, bump, opacity, Hair density and Hair thickness. Scanline setup with 'Hair & Fur' 3dsmax native hair. Full skeleton IK bones setup with customized motion controllers. All bones and objects named properly. Walk loop animation included. ______________________________________
SOFTWARE:
3ds Max 8 & 9
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TEXTURES:
Diffuse Map_________3K
Bump Map__________3K
Opacity Map_________3K
Specular Map________3K
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POLYCOUNT:
Quads:____________6.052