Highly detailed male character.
It includes full body and clothes. The model includes the control mesh with no subdivisions ready to subdivide. Different high resolution maps for both body and face including diffuse, bump, reflection, normal and subdermal perfect for extreme close-up shots. The model has perfect edge-loops based topology with rational polygons count. The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.
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SOFTWARE:
3DS Max 2010
Cinema 4D R11
Lightwave 9.6
Softimage 2010
Maya 2010
FBX
OBJ
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TEXTURES:
Skin:
Diffuse Map_________2K
Bump Map__________2K
Normal Map_________2K
Specular Map________2K
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POLYCOUNT:
Quads:____________26.732
Vertex:____________13.388